#include "ExampleApplication.h"
#include "OgreOpCode.h"

using namespace OgreOpcode;


class SimpleOopApp : public ExampleApplication
{
public:
	SimpleOopApp(void);
	virtual ~SimpleOopApp(void);

protected:

	virtual void createScene(void);
	virtual void createFrameListener(void);

	void initOpcode();
	void addCollideObject(String entName, String strCollClass);

	void setupLights();
	void addSceneObjects();

	CollisionContext			*mCollisionContext;
};